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Spouse rails against Electronic Arts work environment : Thu, 11 Nov 2004


In an anonymous LiveJournal entry, the spouse of an EA developer writes an eye-opener detailing horror stories of 85-hour work weeks, no days of rest, no comp time, and designers/developers/artists who now suffer from chronic illnesses and fatigue. She appeals to the highers up at EA because everybody's work situation also affects everyone around them, mainly friends and family.
She goes on to write that the HR policy at EA is 'If they don't like it, they can work someplace else.', which is less than encouraging and could be related to a pretty high turnover rate.

All my life I wanted to design games for a living. I ended up being a Unix admin who does some light development on the side. As many romantic notions as I have had about making games, reality tells me that being a Unix admin is better, because it gives me free time to create whatever I want on the side with my free time. The industry is cutthroat these days; who the hell wants to make a game if it isn't fun to do that? --CG

ANSWER: a suit
  Source: http://www.uhacc.org/cgi-bin/blosxom.cgi



Posted by mongoose, at 10:18 | permanent link | comments




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